This game demo showcases the idea of affective camera control. Several computational models of affect have been created based on data from previous players. Metrics are collected during the game and used to direct the camera behavior in order to drive players experience according to the selected mode.


Launch Demo


G. N. Yannakakis, H. P. Martinez, and A. Jhala – Towards Affective Camera Control in Games User Modeling and User-Adapted Interaction, Springer, 2010.