ANGELINA is an experiment in automated game design. Recent effort was spent enhancing ANGELINA’s ability to design simple platform games with the beginnings of some creative modules that could use real-world content (like photographs and sound recordings) in a game. The result was a series of games with themes based on current affairs news stories. ANGELINA used news articles to gather photographs and sound effects, performed opinion mining on Twitter, used knowledge bases like Facebook and Conceptnet, and invented punning names for the games. A selection of the games can be played on the project site.
- Unusual, AI-selected compositions of images and sound effects about a news story.
- Procedural levels including powerup design and enemy layout.
- Some games include a creative commentary motivating the game’s design.
Michael Cook, Simon Colton, Alison Pease – Aesthetic Considerations for Automated Platformer Design, AIIDE-2012.